Devlog
What we change, what broke and why. Written by the two of us as we make Tainted Ground. RSS
Design ·
Light should be something you have to keep
Fuel, fuses and bulbs that burst. Why a working generator still doesn’t mean you’re safe.
Design ·
People kept getting lost, so we gave them a flare gun
It isn’t a weapon. It’s how a lost friend finds the way back to the cabin before the dark takes them.
Playtest ·
Players didn’t understand the game, so we built them a camp
The lobby is now a camp with four tents and small playable tutorials, so nobody walks into the forest blind.